Chaos magic has run amok of this tower. What is causing this mayhem? Is the answer at the top of the tower? Maybe you just can't reach the top of the tower. Nah, there's no way you could get to the top of the tower. (For your sanity, there is no 'top' of the tower.) ...Unless...?


Controls
W/Up arrow  for jump, A/left arrow for left, and D/right arrow for right.

Be wary, chaos magic will tamper with your controls.

To succeed, climb the tower, and collect chaos orbs.

Three instances of damage will be fatal. 


Developer

@JustinWongDev

Credits:

Royalty free music from https://www.FesliyanStudios.com

This game uses these sounds from freesound.org:

"Energy Bounce 1" by magnuswaker (https://freesound.org/people/magnuswaker/sounds/523088/) licensed under CCBYNC 3.0

"another magic wand spell tinkle" by Timbre (https://freesound.org/people/Timbre/sounds/221683/) licensed under th e Attribution Noncommercial LIcense

"Damage-1" by Deathscyp (https://freesound.org/people/Deathscyp/sounds/404109/) licensed under CCBYNC 3.0

"Phase 02" by magnuswaker (https://freesound.org/people/GokhanBiyik/sounds/351188/) licensed under Attribution License

"cinderblockmove2" by j1987 (https://freesound.org/people/j1987/sounds/95001/) licensed under CCBYNC 3.0

"Game bump" by Raclure (https://freesound.org/people/Raclure/sounds/483602/) licensed under CCBYNC 3.0

"Jump02" by sharesynth (https://freesound.org/people/sharesynth/sounds/341246/) licensed under CCBYNC 3.0



Comments

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(+1)

This was SO fun and it fit the theme SO well. good job :D 

Thank you so much! I'm glad you liked it :)

(+1)

THIS IS SO FUN!!! AND CUTE!!!!!!!

Thank you so much for the kind words and love on your stream. You have a great energy and I appreciate the unrelenting enthusiasm (even though the control switching can be frustrating!)

(+1)

Visually pleasing game with great lightning and cool effects.

It was surprisingly fun to climb the tower with instances of nerve-racking chaos if multiple upward boosts aligned in the same vertical line.

My only wish was that the control-scheme went back to normal on a delay.

Thank you so much! What was your high score?

Reverting the control scheme back after a delay is a great idea! Wish I had thought of that *facepalm*

(1 edit) (+1)

Nice Graphics, fun game

(+2)

great visuals but it's very lagy and the player move speed is really slow

Thanks for the feedback!

Yeah I think procedurally generating the tower bricks was a mistake. I optimized it a little towards the end of the week, but I just didn't have enough time to implement object pooling, unfortunately :(

no problem